

Be able to create your own monsters and creatures at the end of this course Understand better about the designing process with this course

Learn about what goes into making a successful animation Know about the different branches in animation Learn tips and tricks of creating dynamic animation and games design. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features. We cover planning your high poly, refining small details using ZSpheres and Dynamesh, and cover the low poly modeling process using Modo. In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to ZBrush, then quickly get you up to speed on using ZBrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps. In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush.
